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- // Persistence Of Vision raytracer version 1.0 sample file.
-
- // By Alexander Enzmann
- /* sample quartic scene file written by Alexander Enzmann */
-
- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
-
- /* Cubic curve - can make a nice teardrop by cleverly adding a clipping plane */
- object {
- intersection {
- quartic {
- < 0.0 0.0 0.0 -0.5 0.0 0.0 0.0 0.0 0.0 -0.5
- 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
- 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0
- 0.0 0.0 1.0 0.0 0.0 >
- texture {
- color Red
- phong 1.0
- diffuse 0.8
- ambient 0.2
- }
- }
- sphere { <0 0 0> 2
- texture {
- color Clear
- }
- }
- }
- bounded_by {
- sphere { <0 0 0> 2.2 }
- }
- rotate <0 20 0>
- }
-
- camera {
- location <0.0 0.0 -5.0>
- direction <0.0 0.0 1.0>
- up <0.0 1.0 0.0>
- right <1.33 0.0 0.0>
- }
-
- object {
- light_source { <200 30 -300>
- colour White
- }
- }
-
- object {
- light_source { <-200 30 -300>
- colour White
- }
- }
-